Monday, October 26, 2009

Witch sketch & paint














Here's a witch sketch I painted up to contribute to "Scribblers Society" blog at work.

figure paint












































I scanned in a couple of figure drawings last week & started painting them up in Photoshop. I've used this software for many years, but more for photo manipulation to create textures for the video games I've worked on. I'm not crazy about the results, but hopefully I'll get better with practice. I'm more confident today than I was a couple days ago, so I'm encouraged.




Sunday, February 24, 2008

Scarcrow concept


Here's another "Oz" concept I've been working on. The bandana look of Axl Rose & Brett Michaels played into this one I'm afraid.

Wednesday, January 23, 2008

Practice Gym

This is a practice gym I've recently modeled. The green areas of the wall are set to change to the primary color of the team/school you've chosen to play as. I used our ceiling girders at the hanger as reference.



Office Backdrop Interface

This was a menu interface environment with a n animated camera. All the textures are gray & the geometry has vertex alpha. The screen takes on a tint from the primary color of the team/school you've chosen to coach in legacy mode. With that said, I don't know what school is "olive drab", but I think this just read better on my screen than some colors.

Trophies & Arena Replicas

These are some trophies I modeled mapped & lit for this years College Hoops 2k8. The first image is a screen shot from a 360 test build & the remainder are screen grabs from Maya. I tried to re-use wood & stone textures for multiple trophies & I lit most of the trophies in the same scene to generate a single ambient occlusion & lightmap so my scene didn't exceed its load size.






2K7Campus Store

These were all captured on an XBOX 360 test build. I designed, modeled & texture mapped this environment where you could unlock several game play modes & items as well as play a little air hockey.

Artist Winston Chen later added the light & ambient occlusion maps.