Tim's Game Art
Wednesday, January 23, 2008
Office Backdrop Interface
This was a menu interface environment with a n animated camera. All the textures are gray & the geometry has vertex alpha. The screen takes on a tint from the primary color of the team/school you've chosen to coach in legacy mode. With that said, I don't know what school is "olive drab", but I think this just read better on my screen than some colors.
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Trophies & Arena Replicas
These are some trophies I modeled mapped & lit for this years College Hoops 2k8. The first image is a screen shot from a 360 test build & the remainder are screen grabs from Maya. I tried to re-use wood & stone textures for multiple trophies & I lit most of the trophies in the same scene to generate a single ambient occlusion & lightmap so my scene didn't exceed its load size.
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Sports Logo Designs
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Chunky House, Well
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Horses
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These were for the same aforementioned MMORPG (Ninth Domain was the working title). I had a budget of slightly over 2000 polygons (tri's) for these babies. I modeled the Clydesdale first & then adjusted the proportions for the trimmer horse on the right. I used the 3d paint tool in Maya to rough out the textures & then polished them in Photoshop.
Bug & Bucket-head
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These were a couple characters I'd modeled for a never to be released MMORPG I worked on in 2003. It's a shame. It was sort of a dream team of artists I'd never worked with in my years at Sierra On-Line.
These are fairly low poly. The bug creature is aprox. 1400 & the big metal guy is slightly heavier. These were a couple of the 1st models I'd done (for production) since switching from Max to Maya.
Dog concept & model
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This was a dog concept I did for a job submission. After approval, they (Konami) asked me to model the dog using a specific poly count & specific number of texture maps & sizes. I'm guessing it was something like 1200 faces. This was back in 2002. I think it landed me a phone interview but I didn't get any further. Anyway, I went ahead & made a little alley environment to do a walk cycle in. The animation is nothing to write home about, but it gave me a chance to make a mini environment based on some of the alleys I'd traversed in Santa Monica.