Dog concept & model
This was a dog concept I did for a job submission. After approval, they (Konami) asked me to model the dog using a specific poly count & specific number of texture maps & sizes. I'm guessing it was something like 1200 faces. This was back in 2002. I think it landed me a phone interview but I didn't get any further. Anyway, I went ahead & made a little alley environment to do a walk cycle in. The animation is nothing to write home about, but it gave me a chance to make a mini environment based on some of the alleys I'd traversed in Santa Monica.
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